PARIS (Reuters) – Two teams of young video gamers from Europe and China will do virtual battle on Sunday – and there’s more than $1 million at stake.
The teams will fight it out in blockbuster online game “League of Legends”, in a contest drawing millions of viewers and a growing crowd of sponsors.
The game, developed 10 years ago by Los Angeles-based Riot Games, sees teams of players face off in a virtual battle arena with one main goal: destroying their opponents’ “Nexus” base.
The finals of the 10th edition of the game’s world championship tournament, dubbed “LoL Worlds” and hosted at the AccorHotels Arena in Paris, will see Europe’s G2 Esports go up against China’s FunPlus Phoenix (FPX).
Riot Games is surfing on the growing success of esports – video game competitions – and of its LoL Worlds championship, broadcast on video live-streaming service Twitch.
It says last year’s championship attracted close to 100 million viewers, putting it in the same…
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